Stick in the Mud
Evil Player Guide
Please click on the level category you wish to view
[Levels 1-5]
[Levels 6-10]
[Levels 11-15]
[Levels 16-20]
[Levels 20-30]
[Levels 30-40]
[Levels 40-50]
[Levels 51-60]
- Levels 1 - 5
-
General
- Welcome! Stick in the Mud is a very good mud for a beginning player due to its excellent social
atmosphere. However, experienced players typically don't want to help out utter newbies. Therefore, the best advice would be to do some reading.
Where do you start? Type `help' to get a listing of help topics. By typing `help <topic>' a writeup on that topic will appear. The Immortals
have spent quite some time to develop a comprehesive help guide, so its worth your time to read some of them. I would definately suggest reading
the following topics: train, practice, experience, death, wimpy, and autolist.
- Before fighting anything, turn on autoloot, autosac, autogold, and wimpy. There are help files on each of these
commands.
NOTE: Eventually I would suggest reading all of them when you have spare time.
-
Equipment
-
Areas
- These are some of the easiest levels to get due to the Mud School. This is where you are placed when you begin the game. Go from room to room,
reading the signs. When you reach the training room, type `help train' if you need more info, and `help practice' in the practice room. The general
rule of thumb for training is to get con and wis to 18 if possible before anything else. The reason for this will become apparent as you play more.
The only thing you should practice initially is your primary weapon skill.
- After you gain a few levels, make sure you continue to train stats and practice skills/spells. Other good areas for low levels are:
Smurf Village, Gnome Village, Dwarven Daycare, and the Mob Factory. If you don't know where these are, ask someone or look at the map that is in your
inventory. Most of these areas are full of good things, so that will help your experience amounts.
- Levels 6 - 10
-
General
- By now you should have a general idea of where some of the easier areas are in and around the city of Midgaard. At level 5, you will notice that
you no longer are allowed into Mud School. So where do you train and practice? You train at the sailor who is 2s, 3e, s from Market Square in town.
You will need to practice spells/skills at your class' Guildmaster. Both of these locations can be found on your city map or by asking players of the
same class. When in doubt, ask someone. Players at SitM will typically bombard you with help when you ask for it, but don't nag. There is a difference
between asking for help when its needed, and being a pain in the arse.
-
Equipment
- There aren't any drastic equipment changes made during these levels. However, at level 10, you may want to buy chainmail equipment at the armourer if you have the coin.
-
Areas
- If you want to continue fighting where you have been that's fine. There are still several areas that might be worth checking into if want to bother, but
I've found that sticking to the Ensighs and gnome soldiers get me through these levels fairly well; just boring. I would suggest
buying a map of Thera from Melancholy's Maps if you plan to do any exploring. The store is located west and north from Common Square in town.
- Levels 11 - 15
-
General
- By now, ensighs don't give you too awfully much, and are very boring. You might be able to get some experience from Fourth year
ensighs, or students. These are found past the west door in one of the Ensigh Rooms.
-
Equipment
- I would suggest getting a problem set for leveling purposes, as well as a pair of onyx bracelets.
-
Areas
- Being evil is a good thing for these levels since you have more options, but nothing is really good for anyone.
You might first want to try New Thalos (bodyguards, prophets, and sultan guards). If those are still too easy, then you'll need to take on cityguards.
They tend to give good experience at these levels if you can handle them, but be careful, all in the room will attack you when you attack just one of them so be prepared.
HINT: If you can bum some spells off of higher characters, these levels will go by a lot better. Some spells to ask for would be sanctuary and haste, or just ask for a spellup.
Most people of those levels will know what to give ya. :)
- Levels 16 - 20
-
General
- By now things are picking up, and you should be leveling more consistently. Some important pieces of equipment are availabe now, so
you need to go pick those up.
-
Equipment
- Most are found in Lenny's House: a leopard skin sash, a pair of farside amulets, a farside bible, a smart-looking
book, a crown of human flesh, dancing shoes, a pair of myron's rings (lenny's emblem ones), and barney's t-shirt.
-
Areas
- Cityguards in town should become easier as you gain more levels. If they become to easy
for your taste, you might try Ofcol Cityguards as you get closer to the lower 20's. They are located in the town of Ofcol which can be reached
by heading in a northeast direction from the North gate of town.
- Levels 20 - 30
-
General
- These are in my opinions the boring levels to go through due to repetition.
-
Equipment
- To complete your wardrobe, I suggest a few more helpful
pieces of equipment: gauntlets of ogre power, glow of evil, sapphire spiked shield, stone boots,
sulphuric arm plates, and copper bracelets from the brass dragon's chest.
The purposes of these pieces of equipment is to primarily raise your +hit/+damage roll
bonuses. Some people go for extra armor, but at this level you should be getting divinely armored already so I focus on hitting more often, and
hitting harder.
-
Areas
- Ofcol cityguards continue to be good experience, and this is actually a difficult leveling period
unless you can handle statues. The Statues are actually better in the next level grouping, but if you can handle them, they are the best bet.
They can be found in Guildsman's Row in New Thalos, north and east of the Mercenary Guild in the eastern part of New Thalos.
- Levels 30 - 40
-
General
- I enjoy these levels the most, because you are powerful enough to do respectable damage, but you still know you will get more powerful.
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Equipment
- During these levels you don't really need to get any other equipment other than arborian chainmail at level 35.
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Areas
- Concentrate your efforts on two mobs: Statues in New Thalos, located east of Guildsman's Row north of
the Mercenary guild, and Elite royal Guards also in New Thalos. There are two sets of statues, with the southern one typically containing easier ones.
Elite guards tend to be lower 30's to mid 30's in level.
- Levels 40 - 49
-
General
- These are the levels where you tie any loose ends. Your stats should be maxed out, you should have all the leveling equipment you need. Trains can
be saved up and traded in for more skills or spell groups, and practices can be converted to trains if you want.
These also tend to go by slower since you are primarily killing the same items over and over, while others are trying to do the same thing. So, spend
some time socializing or helping lower levels.
-
Equipment
- As far as equipment goes, at level 45 you will need to pick up a pair of sapphire or copper bracelets which
will greatly increase your hit/dam rolls. Pirate rings, a pegleg, and a talkative parrot can also assist you in that category.
-
Areas
- Here you get some variation if you so choose. You'll need the spell 'fly' or a boat of some sort to go
there, but I've found it gives evil characters a good change of pace. The Dragon Sea is all the way east from New Thalos, and east from the walkway to the
pirate ship. Pretty much anything goes here, but the mermaid is definately the easiest out of the bunch.
- Another place to try is Olympus. Depending on how powerful you are will decide which of these gods you'll be able
to tackle, but you'll need the 'detect invis' spell or a yellow potion from the wizard to be able to see the mobs. My suggestion
of the order from easiest --> hardest is the following: samuel, clive, alchemist, hermes, athena.
If you want tougher ones, then try hera, poseidon, odin, apollo, ra, or zeus.
There are a few aggressive mobs at both areas so be careful and watch where you are going. Also, some of the mobs toast containers
and equipment with acid blast and fire breath, so drop anything you don't want destroyed in your inventory.
- Level 50
-
General
- Level 50! Well, you've made it to the pinnacle of mortaldom. This is absolutely the best place if you are only wanting to help people and explore
the rest of the mud.
-
Equipment
- There are several equipment changes that you will need to undergo in order to become all powerful. Most of the equipment you'll
need comes from the pirate ship area. Most of the equipment is invisible so you need `detect invis' or a scroll to get it, and that is stuff off of the
assassin. You'll need a pair of assassin's cloaks, an assassin shroud, and a pair of assassin rings. Some people like his boots and rabbit foot, but
I don't use em. Also, off of Captain Amos you'll need to get his hat and his boots.
-
Areas
- Along the south wall on the main deck of the pirate ship is a crack in the wall; you'll need `pass door' to get through. Inside you'll find the
assassin, and he is tough when he has his dagger, but by level 50 you should be able to handle him with sanctuary. If you have disarm, maybe you can
get lucky (makes the fight a ton shorter). Captain Amos can be found on the upper deck of the south part of the ship. Again, if he has his katana, you'll
have your hands full.
- Since you're fully equipped, I'd take a stab at areas you otherwise wouldn't have done. You should be pretty safe in any area other than Halcyon.
If you get bored with level 50, this is where you need to go. Ask others to group with you so if you die you won't have to do the CR alone.
- Immortals [Levels 51-60]
-
HEROES
- Congratulations!! You are now considered an Immortal, meaning that
you basically no longer associate with the mortals on a regular basis.
You've put in your time killing, so now put in some time being killed.
There are various levels within the Immortal hierarchy, and you're currently
on the low end of the totem pole, but there are some useful help topics you
should read up on : wizhelp, jobs, clarifications, and rules. Eventually, you'll
need to get rid of your assassin equipment especially since it doesn't repop as often - not
enforced too much tho.
- New Commands & Privilages: Not many. Basically you get to view the immortal channel
which mortals can't see 'help immtalk', and you are able to be legally killed by other immortals.
- Advice from other heroes:
- 1. Take the abuse, it will eventually stop, and its mostly good-natured fun.
- 2. Make new friends and take time to socialize if they are willing to.
- 3. Explore Halcyon and other areas you haven't visited.
- 4. Get other heroes together. There will be plenty of time to waste- might as well be with new friends.
- 5. Run some quests and ask friendly IMMs if you come up with a good idea.
- 6. Don't complain about not getting a promotion. You never know when they will come if ever, so don't ask - its annoying.
At least
Stick in the Mud evil-aligned players have checked this page out.
Home Page
Sitm Page
Player Index
Personal Page
Rules
Feel free to send me suggestions for additions or deletions. This is meant to benefit beginning and experienced players at Stick in the Mud,
so anyone who fits those categories can add their comments.
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This page was last updated on February 2nd by Illusion: Stick in the Mud